![]() ![]() Steel Assault is a game that goes all-in on the arcade elements. These are small criticisms that emphasize the lack of a memorable punchline. Also, the stages -including bosses- can be hard to navigate, as the game does not guide the player very well on where to go and what to do next. The story is almost nonexistent, and there is no character progression through the stages. Music and sound effects at first remind me of some classic 16-bit beats, but they quickly become repeating background music (thankfully the death screams are on point though). Unfortunately, sometimes the bright, beautiful colors and flashy animations come in the way of the action, as it can be hard to differentiate every enemy and their shots coming in. ![]() Although cool, the older graphical style doesn’t come without its cons, as I have not encountered a game in a long time that gives me eye strain as much as this one. With street fighter-styled boss encounter screens and a multitude of different filters to make your flat screen look old-timey, Steel Assault has the visual style pinned down. The graphical style is almost painfully retro. This is a huge shot in the leg, as the game tries to relate to arcade-styled replayability, and the modern competition in this genre of games does not allow any room for imperfections. Steel Assault has some bullet hell elements here and there, but the movement abilities aren’t enough to let the player navigate through them with confidence. It doesn’t matter how much steroids Megaman took for this side gig, if the dashing, double jumping, and shooting double-sided rope thingies just don’t give the player enough speed to precisely navigate through the levels and boss battles. Steel Assault’s problem lies in the momentum. The basic attack is easy to perform, and platforming feels precise. At the first expressions, the controls felt tight and precise. Gameplay is the pinnacle of side-scrolling action games, and Steel Assaults is okay at best. Action is challenging, but surprisingly the playthrough experience felt easy compared to the older side-scrolling classics. Games different levels are on the shorter side and checkpoints are spaced sparsely. ![]() Steel Assault is developed by Zenovia Interactive and relies heavily on the arcade-style, which is one of the biggest strengths of the game, but also its biggest downfall. ![]()
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